Subdivision sketch: cylinder details and radial tiling. This write-up looks at matching a cylinder's segment count to radially tiled details. While there are different ways to approach adding these details, the focus here is less about specific modeling operations and more about planning during the block out stage.…
Texturing breakdown This write-up is a brief overview of the processes used to create PBR textures for a hard surface model with subtle weathering effects. The documentation for most of the popular texture authoring tools does a good job of covering the technical side of things. So the majority of the focus here will be…