Hello, First of all sorry for that generic title but it's quite complex to explain my question in a few words.I have some years of experience in 3D modelling and texturing, especially in Maya and Substance Painter, but very few in animation and VFX. I need to recreate the physical behaviour of terrain worked by…
Thank you! I'm not interested in real-time fx. The main purpose is to show how the equipment affects the soil, the camera should be quite close and the focus is on the earth fx. Something like that, that or that but with a greater physical behaviour and render quality. I know that is something extremely complex,…
Aha! There are some additional links in the Youtube comments that explain things further. Houdini was also used. https://www.realtimeuk.com/blog/houdini-special-request-farm-sim-top-tip/
I found the VFX breakdown of the Farming Simulator teaser: https://youtu.be/oiOb2MohjIw?t=33It shows quite well how they did the terrain [0:33]. I think that with Realflow and some tweaks in Maya I can get at a similar result. I still need to understand how to make a "smooth" transition from the non-worked soil to the…
Welcome to Polycount! The farming sim looks like straightforward particle systems, plus a shader mask to change from unplowed to plowed. Are you interested in real-time FX in a game engine? Or rendered FX for video/film? How close does the camera get, and is the earth FX the focus or is the equipment itself the focus? You…