the problem with these typre of techniques overall is that you get a grid like retopo, which does n't follow the flow of the high poly MD mesh, so you get that stepped effect where the mesh changes direction there is no substitute for manually placing, but this does at least give a relatively quick way of blocking out and…
I apologize if I misunderstood your question, but can't you create the edges through a Blender-like solidify modifier? My MD to Blender retopo method uses three meshes (Posed high poly, flat high poly and flat retopo) and goes like this: - Create clothing and do a quick retopo in MD just to get the silhouette and edge flow…
i dont know if you have access to maya but i just found this looking around it seems very useful, especially if you can take that flat version real quick and unwrap it unless it comes unwrapped i also don't know if this was imported from M.D. to maya and then run this script. It looks like it is taken apart like MD sets…
That's interesting, thanks for sharing! The non-welded edges are really a weakness of the shape key method, it's always necessary to merge doubles in the end of the process. That's also why I start the retopo on MD. It's a way to make sure the vertices will line up in the end and the edge flow is okay (well, as okay as my…