For example https://www.pinterest.es/pin/369647081896416449/ https://medium.com/@oesterkilde/https-medium-com-oesterkilde-racer445s-sword-texturing-tutorial-ab9913d4893a
Hi, I'm trying to make weapons for some old game engine. These game engine only use one diffuse map for textures, so I assume substance painter isn't a good idea. Here's some example of what I'm trying to learn:
Whatever you can do in SPainter is possible within Photoshop too considering it's a Photoshop with group clipping (i.e. cs6 and up) . But many things is more convenient in SPainter for sure. You need a custom script in Photoshop to output layer comps into packed tgas for example. And you often have to record an action to…