So I'm working on some modular pieces for the unreal marketplace, and trying to figure out what would be the most useful method to use to get soft edges on the models (non-unique textures), as they both has it's advantages but I would like to get some input about it. I made an example below, 1 is with edge loops and 2 is…
The double edge method not only gives more polygons, but also more thin triangles, but its easy to work with. The single chamfer with edited normals gives less polygons, less thin triangles, and better silhouette because you actually round the corner. That being said, it is indeed harder to work with.