Just wondering, because as far as I saw when baking normal map, marked sharp edges are evil, they will just mess things up. So I guess, if I don't want to put on my mesh seams everywhere where there is a sharp edge, making uv-islands unreasonably small, it's better to just apply geometry data on low poly and clear every…
All of these statements are wrong...And whats with the small uvs?? https://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts/p1 The lowpoly and highpoly normals work in conjunction in a baked normalmap and on the lowpoly mesh. The uv cuts and hard edges also…