I've completely forgot about the challenge for about a month, so, let's just say it's still summer. :D I want to complete my enviro tho ! 1. Draft lighting in UE4. Maya + some out-of-houdini parts. 2,3. I've decided to create the building in houdini too, and my house generating graphs seem to do their job!
Decided to do the potion prop, created a couple of assets in Houdini to make the Potion bottle and draw so tubes on to it to get a rough basemesh for Zbrush. may attempt to keep this somewhat procedural :)
Ah a fellow Houdini Artist! Your tool looks (from the gif) super intuitive to use. Looking forward to see the tool with fixed orientation of the heads. Orientation can be a pain ^^ Onto my progress: I'm working with the concept from Wang Rui. (I think the wildcard looks super interesting but I think would not make it in…