@Łukasz and @Donato Thanks for the suggestions! The links you gave me didn't seem to work in my situation, so I posted this question on the Unreal forums as well and they told me that this is a problem with baking lightmaps on multiple cores. They said a fix is coming in 4.26, and they gave a few workarounds, but the only…
Hey everyone, here is my take on the Prop modeling challenge, I do like how this is coming along so far. and noticing a lot of details I can fix already. Using Rhino 3D for the modeling and hope to get it into Unreal soon. Feedback welcomed! Thanks.
@jpeele if you open up the texture itself (not the material) in unreal there is a mipmap filtering section under the level of detail section where you can change the blur amount, sharpness, or just turn mipmaps off. You'll have to do this for every texture. Turning them off can cause the textures to sort of flicker at…
Pretty awesome how far everyone has come with their scenes! @Łukasz Awesome work on what you've got, it looks fantastic! Hopefully I'm not jumping the gun with these suggestions but it looks as though you're closing in on the finish line so I had some polishing thoughts: * The glass panes are overly clean looking. I see…
It has been quite a while since I last posted about my potion bottle but in the time since I've finalized the model and have moved on to texturing. I'm using substance painter for this and I feel like the snakes are done (unless there are any comments/criticisms about them) but when I went to texture the bottle I got an…
So here is
my submission. Like the last time I contributed to one of these challenges 2
years ago I tried to create a retro feeling scene. All the textures are
low-resolution on purpose except for the normal maps. I used
Blender for the first time. UV’ing was very difficult in the beginning, but
eventually I got used to it…
Hey everyone, Here is my entry for the light tower prop challenge: You can find a video and more renders in my Artstation post: https://www.artstation.com/artwork/Oovlw6 I come from the film industry and I wanted to delve deeper into real time work so I spent the last 4 weeks on this project, as it was a great training to…
@b_beauchamp those materials are really nice, the detail and grunge are super crisp and readable. @Donato liking that dark grungy atmosphere you've got going on, it contrasts well with the plant assets you have in the scene and makes them pop. I've fallen wayyy behind due to personal life issues so I need to spend a few…
Ah a fellow Houdini Artist! Your tool looks (from the gif) super intuitive to use. Looking forward to see the tool with fixed orientation of the heads. Orientation can be a pain ^^ Onto my progress: I'm working with the concept from Wang Rui. (I think the wildcard looks super interesting but I think would not make it in…
@dyceus The relief sculpt you made is incredible. I look forward to seeing it in your scene! It seems like original artist (Max Bedulenko) mixed actual ancient art with some pieces he created himself. The strangest one for me is the lion relief on the top right. The closest real-world example I could find is the "Lion of…