If you have money to spare, I bought Ashley Sparling's hair tutorial on Artstation, and it is by far the best hand holding hair creation tutorial I've seen in my last 9 years making game art.
My turntable is still rendering and I will do a few more, with a neutral backfrop, but thats it for now: So, whats the result for me...I lost a lot of time doing the hair, whish is fine, cause I tried it for the first time and had to figure a lot of stuff out and I already found better ways to do it the next time. I still…
yo, that sound like the thing I need tysiu mentioned xgen before, but I haven't looked it up, cause I was busy...but it seems like I have to look up a version for 3dsmax But I bet thats the workflow I saw in this tutorial, where they placed the haircards first and then placed the textures inside of substance designer on…
Thank you for the tip..I looked up a model I will use as referenzce, maybe exaggerate a few features later. The design turned out a bit different than I thought in the beginning, but its a project without any boundaries, so I wanted to do stuff that are fun for me, or that I want to learn The patterns I want to use will be…
So the tassles and the straps have to go...I can't bake the tassles...I would guess thats because they have too many polys for substance or something, but I can't get it to work... The shoes are a little mess, but I still have huge problems with doing a retopo in 3Ds max...its easier for organic things, but I don't…
Soo....I already hate this project xD Which was probably inevitable...I reduced my workload, cause I lost way too much time on trying to make haircards, so now the rest of the clothes are made quick and dirty, which shows. I said to myself I can still do a better version of this after the deadline just for my portfolio,…