Hey guys! I don't post on polycount often, but I should! For the past few months I have been taking a course with CGMA called characters for Films and Cinematics with Pete Zoppi and I could not recommend this course more. It is an amazing course and Pete was really helpful with everything. Hair was done in XGEN and all…
Thanks guys will definitely keep all the advice for the next project! @MillyP - I definitely should've used less texture maps for the character. A lot of the pouches on the body are their own texture map when in reality they did not need to be at all. This just caused both maya and substance painter to slow down a lot. At…