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Author:
huffer
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Baking/Shading Artifact - How Can I Solve This? I'm desperate...
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Re: Baking/Shading Artifact - How Can I Solve This? I'm desperate...
Reply by
gnoop
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Jun 2020
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Usually face weighted normals could fix it without any extra geometry. Blender has a modifier for that for example
Re: Baking/Shading Artifact - How Can I Solve This? I'm desperate...
Reply by
gnoop
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Jun 2020
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For such object you don't need Hi poly at all. Just "rounded corners', "bevel" or whatever it may be called shader. Almost evry 3d package or offline renderer has one. Arnold does for example. No cage necessary, no troubles with ray missing .
Re: Baking/Shading Artifact - How Can I Solve This? I'm desperate...
Reply by
Alander787
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Jun 2020
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here are some examples of my issue:
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