Just wondering in terms of getting a job doing Maya is it ok to use Blender to create my 3D modeling portfolio, if I have 5 years Maya experience, but do not have the funds to use Maya as the main means of making assets for my real for the time being or is there any alternatives to using Maya that I can continue working on…
max/maya/modo/blender are all just tools on the belt. having the knowledge and ability to create something that looks great, has an actual sense of proportion and weight, is technically sound etc is what matters. where you place your polygons etc modeling is a skillset that is not really hinged to any specific software.…
There's also that Maya Indie version that's been out for a bit. I think I got mine for like 250 USD for the year. I know for the outsource studio I'm with about half our artists are Blender users. It really just depends on what you can do with the tools you have like Tim said.