@monster Hey thanks for the info ! Sadly, it does not change anything. Sorry to hear that! The use of UE4 should definitely have been mentioned in the first lines. But at the end its not an issue caused by unreal because it is also there when importing in Blender. Which means this is not a UE4 specific issue but a 3dsMax…
Hi everyone, thanks a lot for your answers. @poopipe This seems really interesting! But when trying to pass all values to point4 it appears to no change anything at then end... I really thought this would fix the issue. Thanks anyway ! @monster and @coven Well I tried what you tried and... It seems to work perfectly.…