Since I started to study to be a 3d artist, I always oriented it towards the film and animation industry, and all my past jobs were as 3D artist for animated films, so I all the technical stuff that I learned so far (workflows, polycount, topology, texture resolution...) was aiming to this field. The thing is that I would…
Use Unreal engine and study the latest content available. You already have the know-how, your transition should be smooth, very smooth, so don't worry. What we do for games or animation is practically the same nowadays. One example is Arch Viz, Unreal engine is being used a lot, and the assets used in realtime are the same…