You can also follow a Blender tutorial instead of translating a max tutorial to blender. The Blender community has produced a lot of good tutorials to learn hard surface modeling. Just make sure its a Blender 2.8+ tutorials.
^ He was a bit more rash than I would have been but I can't say he's wrong. The model could be a lot better but I don't think this comes from technical incompetence(apart from the spikes and some visible stretching on the uvs on the pauldrons) When you're modelling something completely from imagination, it's harder for us…
Hey, I'm not saying this to be mean but the robot is not really good. It looks badly designed modeled and textured. I would recommend doing a couple of tutorials before starting own projects. You can find very good hard surface modeling and texturing tutorials on the internet. I'll give you some links :)…
I could not recommend this tutorial series by Neil Blevins more - http://www.neilblevins.com/cg_education/cg_education.htm especially part 3) Composition. There are some very basic yet very useful things to look at.
Thanks. Also I will say this, the robot when I made it I was following a tutorial on Udemy so made sure to do it exactly how he did it. Will say this isn't for a game but wanted to see about taking the model and doing a texture to it and all. Thanks for the input :)