I'm facing an issue on which I can't seem to find any answer (google/forums...) when it comes to import a quite simple setup : * One joint that has a non-uniform scale on it (like (0.7;1,2;1,3)) * Its child joint, which rotates and doesn't have the option "Segment Scale Compensate" ticked in Maya (so the rotate will behave…
@Vexod14 exporting to alembic might be a solution until fbx gets fixed. It has its own issues, facesets (single mesh, multiple materials) come in swapped and vertex color doesn't work. I haven't tested this in 4.01 yet but I didn't see it listed as a bug fix so its probably still there.
@EarthQuake I've tested it on MarmosetToolbag 4 and it still fails. Appart from that, the amount of improvements is unbelievable, magic, awesome !! I can't tell how much I love how marmoset evolves, I wasn't ready for the "texture project" part, it's a fantastic and smart addition ♥ Keep up the good work guys, and I hope…
Hi Etienne, this is probably something that was broken or perhaps changed to support some other use case. Would it be possible to get a copy of this file to debug?
@NhodgesVFX Honestly, if I had only one shot to do I would spend time converting my file to other formats to find one that works but since I use toolbag intensively and quite close with everything I do in Akeytsu I'd love to keep the simple FBX bridge between these two apps. Not to mention that the FBX used is the same I…
@EarthQuake Fails too in 4.01 Are your team planning on solving this bug one day ? I'm also having a "single vertex with incorrect skinweights" issue (seems it goes back to the root). Maya, 3dsmax, blender, akeytsu, FBX review, sketchfab, unreal....all of them does not have the issue. Happens since 3.04 (that's why I'm…
Hi EarthQuake, Thanks for your quick response ! You can get the FBX file from here : https://www.dropbox.com/s/b2zj8dez261r4zc/Non_UniformScale.fbx?dl=0