Updated the model quite a bit since I posted from the advice that was given. I redid the rear sight just because I didn't like how far apart the "sight posts" were in the original. I also rounded the rear of the sight plate as well as the slide so it wasn't so blocky. I modeled in the grip on the rear of the slide, as well…
After a bit of work, this is the current wireframe, for those asking. EDIT: An here inside zbrush prior to doing anything. Slide is insanely better looking than it was previously. Geo on the main body around the magazine release button and behind the ergonomic indent could use some work still. But, getting there. Also I…
Well its clear that you need to understand that real time engines dont work well with lots of thin polygons. Also, a general rule is that your model should have more polys in the contour i.e the outline of the model that is most visible. For example, the trigger is a good place to put more polys because its outline is very…
@Tiggis I had triangulated the whole thing but it caused a huge mess and looked like crap. I spent a good bit dissolving all the extra edges and discovered the triangulation modifier which essentially does exactly the same thing but doesn't F the actual mesh. I just wanted to play around in zbrush to see what I could come…