Where you have those triangles on those faces make sure those faces are planar/flatten. If you have the triangle modifier on in Blender, I guess you can do is also check if you see any triangles on the mesh/faces. If you haven't already, make use of the polygroups in Zbrush.
@Ashervisalis I wish I could say it was something impressive, but topology is bar far one of my weaknesses and one area I need a lot of improvement. Hence why if you look closely theres a few noticeable triangulation artifacts. If you scroll up a post or two theres one that has pretty similar topology to what I got, put on…
@Tiggis I had triangulated the whole thing but it caused a huge mess and looked like crap. I spent a good bit dissolving all the extra edges and discovered the triangulation modifier which essentially does exactly the same thing but doesn't F the actual mesh. I just wanted to play around in zbrush to see what I could come…