Hello everybody, I am trying to figure out how can I create a shader in Unreal 4 where I can add a texture which would be blended on top of the Albedo with the same effect as Photoshop Hard Light. This is just intended to get some texture variation on tileable textures. This is my asset, (in substance painter) this is the…
@Obscura Found it! :) thanks for the help!! In case anyone else is interested you can find it here. https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/Functions/Reference/Blends/index.html Thanks