@coven Add my script above as a button the the skin modifier. And if you do let me know, because I have more scripts that should be integrated. :lol: I recommend doing both. Freeze Transforms will help prevent gimbal lock. And in the Curve Editor it's nice that all the curves emanate from a value of 0. Set Skin Pose saves…
Animation terminology is as follows... Geometry is skinned for deformation to bones. Bones are rigged to control objects for animation. Using skinning and rigging interchangeably can get confusing. So just stick to the above. I'll rephrase this..."This only works on the bones if they are not rigged" The Skin modifier keeps…
If you did a Freeze Transform on all your bone objects. 1. Turn on Autokey 2. Go to the frame you want to have the bind pose 3. Do a Transform To Zero operation. (In the Alt + Right Click menu.) If you did not freeze transforms. (This only works on the bones if they are not rigged.) 1. Turn on Autokey 2. Go to the frame…