I just scanned the thread so forgive me if you mentioned it already, but just to make sure, what are program you using to bake this? Blender? Did you try to use the Blender's native baker to compare the results? I also highly advise to bake the same maps on xNormal as a form of sanity check whenever you get issues you…
Before baking? It has to be changed in the target image texture too, the one that will receive the bake. In your place I'd do what I mentioned before: bake it in a different program I trust to double check if it's something with Blender's bake settings or the geometry itself.
Hey guys, I have another question regarding baking. I noticed some strange artifacting in Blender on my model when the normal map is applied. Is there a way to avoid this? You can see some squares all over the model. I also tried the same thing with a 16bit map with no change in the results. Is this a result of missing…
Hey Birb, I was using TexTools internal baker that comes with the Addon. There is no difference between both bakers in terms of the banding we see. +Y is also not flipped. I am only working in Blender atm. I always change the Color Space to Linear/Non-Color for any texture that isn't Albedo. Here are some results with no…