Thanks for the feedback, here are some screenshots for what is hard and soft, The red parts are hard while the blue parts are soft. I got some advice from my discord mates that maybe i could swap out the shoulder hard piece with something softer.
Shoulder is the big one but is not alone forearm waist hip and ankle joint could give you trouble .Why dont you go though you model and mark what is hard and what soft and post front side and back view .Mind you fixing issues will require design changes and/or splitting big part in to smaller or you can ignore everything…
hey guys, working on a game character, wanting to make this animatable and I am concerned with the shoulder's rotation due to hard surface armor in the way of the clavicle. I am very new to rigging, so if anyone with any game rigging experience, I would appreciate if there would be any issues with rigging going forward…
* As already said: The shoulders are problematic. It would be better if the hard-suit elements would float above the arm. * Also the side panels of the legs will move into the hips when spreading the legs far enough. Also these hip-plates will move a bit awkwards when kept rigid as they move with the upper legs but extend…