i don't expect any issue. i am practicing some rigging right now, if you want me to make a quick rig to test it as it i'm happy too. only realistic restriction i see if maybe arm shouldn't go overhead because that requires twisting the clavicle, but probably you can just break stuff like that for normal game animations.
hey guys, working on a game character, wanting to make this animatable and I am concerned with the shoulder's rotation due to hard surface armor in the way of the clavicle. I am very new to rigging, so if anyone with any game rigging experience, I would appreciate if there would be any issues with rigging going forward…
Hi @ivanlyw ^^I'm not a pro in rigging but I found this animation reel from Mass Effect 2 and as you can see the shoulder's armor is always separated to move independently from the rest of the armor. Maybe you could clearly separate the shoulder piece by changing a bit the design or you can do everything with soft parts. I…
You don't have to invent anything groundbreaking I assume you have seen medieval armor ,ppl have solve all of your problems long time ago stick to that and you be in pretty good shape Lets start from bottom :- lacking functioning ball of the foot [1] she be walking like a robot without it - need of soft band around ankle…
* As already said: The shoulders are problematic. It would be better if the hard-suit elements would float above the arm. * Also the side panels of the legs will move into the hips when spreading the legs far enough. Also these hip-plates will move a bit awkwards when kept rigid as they move with the upper legs but extend…