Not sure to where to start in this thread, but I appreciate the tag Obscura! For starters, it's worth pointing out the ACES workflow is different for film/vfx and games. In fact, in games its not much of a workflow at all as there is little to no work involved for the artist. For film/vfx, there's more involved like the…
II don't think ACES is a tone mapper , it's rather what they say Color Encoding Standard we already had gazillion before. The one that stores linear true color values whatever energy the light source is. Still whatever different way colors had been encoded in your files with properly set color management you have to see…
Somebody can explain me why all those ACES lut vs Standard rendered pictures represent different visible gamma ? Clearly ACES more contrast. Like more toward linear shift ? Since typical rendering pipline is also linear with de-gamma all sRGB inputs into linear first and then applying gamma back on final output for monitor…