You need to be able to do more than just create a rig and skin. I can do that and I'm not a technical artist at all. Using a premade system does not qualify you either. You have to have some coding knowledge and be able to create not just rigs but tools from scratch. I'm sure there are tech artists that just create rigs…
To be blunt, I would not hire you right now as a character artist. You've got some fundamentals going so there is promise though. Everyone has been where you are right now. Just takes effort to get to the next level. You mentioned coding. It's not character art but tech art is incredibly desirable right now. If you wanted…
Can you say anything specific about skills in demand there? Like could a junior get hired on if they have some rigged and animated characters in their portfolio (even if they didn't build the model themselves?) Would using a system like advanced skeleton be okay, or is from scratch rigging a must? Is coding a must, or is…
For technical art you don't need to animate, but it helps to understand their fundamentals (also generally you need a very strong understanding of technical 3d fundamentals). Creating a solid rig from scratch i guess should be a very basic thing, so it should be expected from a tech artist. The advanced rigging solutions…
If you want to be a character artist in a game studio, start making game art characters. All of your work is pre-rendered or half finished looking, with pretty bad presentation. I dont say this to be mean, but to highlight how the first impression is when opening your portfolio. the samurai is the strongest piece in your…