- Wildcard Dive Bar Environment - Wildcard Dive Bar environment is a second year creative project that focuses on improving my environment art and lighting skills. I am hoping this project will be a playable demo for the first person player to walk round (50%) and cinematic trailer to go with it (50%). This project will be…
Update 2 - Wildcard Dive Bar Short Trailer + Rookies' Submission - Hello everyone, I hope everyone is safe and well during these difficult times. I have managed to submit my second year student work for The Rookies this year! Wildcard Dive Bar game environment is based off the concept art (credited) from Gadget - Bot…
@mhofever Thank you for your constructive feedback. Really appreciate it! :) I do agree with what you are saying about the texel density being off, it's still something I need to work on in my opinion. I am still 50/50 on whether I will improve the scene or just learn from it for next time. Kind regards, Alex
Not sure if you're stil considering on improving the scene after submitting it but thought I'd share something about this shot in particular. I think I like this shot of all the shots I've seen because the lighting makes the most sense in this one and the highlights on the objects from the middle light is selling it to me…
@pixelpatron Thank you for giving me some constructive feedback. Really appreciate it! :) I have only been focusing on the Gadget-Bot Production concept art reference for getting the right style on my environment. I do agree with what you are saying when you stated 'interior seems really cramped and the ceilings appear to…
Cool subject matter, decent assets, but I think the thing for me is the lighting is a bit too by-the-numbers, Emissive on neon is cranked to the point of "hey lookie what I know how to do in Unreal" Bling!!!! Not to say you can't have bright neon in the scene, but it should still be legible and given context/visual…