Yeah, I would love shader graph indeed. In fact i would so much prefer if Adobe just add SPainter brush engine to Substance designer, I would love to see node graph in Marmoset texturing tool too. Just like Mari having it and 3dcoat promised recently . In many cases the graph is easier to comprehend , read and remember…
there doesn't need to be a distinction between them, a shader graph which makes a final shader like ue4 can be used in the same fashion as substance designer. The distinction between them is the fact that substance has more nodes for texture creation and exports the results to texture maps rather then to a final shader…
support back all scale methods in animations like in 3.03 could be supercool (like suggested here : https://polycount.com/discussion/220323/non-compensated-scale-on-a-child-joint-makes-its-rotate-wrong-if-parent-joint-has-a-non-uniform-scal#latest I really hope you're working on a fix), since it was actually the only…
ok nevermind, I now realize you also need to adjust the glow parameter for it to work if you don't have a texture map. I tried this but forgot I was in draft mode. my bad
Marmoset is already taking on substance painter and doing a great job at it, it still needs some refinement but it works very well. A shader graph if comprehensive enough would allow them to take on substance designer as well. If that happens I would want it to be after the current texturing sees some more enhancements. I…
Thanks for the feedback, I've added these to our suggestion list as well. Notes/questions for you: * "The gizmo is a little screwy - sometimes rotation is reverse from what you expect." There were some changes made to the gizmos for TB4. Does this problem persist and can you tell me how to reproduce it? * "Gizmo that is…
Hi, glad this has been added to your suggestion list, I really hope both camera FOV keyframes and un-compensated scale will be supported shortly, I really need them for my current project 1. My models always reimport their own uncomplete shaders, most of the time I start my shaders using presets I've made in toolbag, and…
A few more suggestions : -Add default subdiv method in prefs so you can decide to use PN triangles instead of catmull clark by default -Allow to modify common properties of multiple selected assets, for example if I select 5 meshes, I want to be able to activate backface culling on 5 with one clic, change their default…
1. Create a dedicated forum directly on the Marmoset website. Why something like this does not exist already is beyond me. When people have a problem or question related to Marmoset Toolbag, they need to find a solution, and they might need it rather quickly. I am active in the Substance Painter community on the…