Thanks for the reply... Okay, so I see that it's not a simple 1 answer for every situation... So generally fewer keyframes would be less memory expensive but the total number of frames in a file, you don't think would affect performance. If for example, I have an animation that is 5000 frames long and only 1 keyframe every…
Hey all, So for game design, specifically, I've heard people say that the number of keyframes in an animation will affect performance but do they really mean the number of keyframes or do they mean the total number of frames in an animation; IE its duration? For example, would a 30 frame animation with a keyframe every…
The more nodes that have to be animated the slower it will be, so simple skeletons will animate faster than more complex ones. An educated guess, I believe having one keyframe on every frame --that is, baking the animation onto each frame of the sequence, and setting all tangent types to constant-- is slightly faster than…