@Orbit Thanks!About toon shading, I've also tried doing it in UE4. There's this really cool live explaining how to do toon outline/cell shading using post process materials: https://www.youtube.com/watch?v=cQw1CL0xYBEI tried it on mine juste right now and looks good !
Made a few changes on the colors and worked a bit on the lighting and toon outline (ended up using blender Freestyle render option and did nothing in UE4 in the end). I put it on artstation with more details : https://www.artstation.com/artwork/JlyGzR Tell me what you think :)
@simonBreumier Thanks so much Simon! I'll definitely try all of that out. I thought the same about the handles. Its my first try at PBR materials (of any sort) so I wasn't sure of the rough/metal values. Yours is looking slick! Really reminds me of old Disney film style. Is that toon shader exclusive to Blender only or is…
Well, I think barring a big rework I'm almost there. I put in some of the feedback that I got and I hope it improved on it. I threw it into Unreal and put in a toon shader that @ThisisVictoriaZ and @simonBreumier mentioned and I think that took it up a notch although since I haven't really used Unreal the lighting is a bit…
@Orbit that toon shader makes it looks so good!! I often have a hard time with things being too dark in unreal, something that helps alot with that is adjusting the enviornment color and the post processing volume settings. @Donato you've got some really good dramatic lighting in the scene! The textures on your counter and…