@fdfxd2 Personally I tend to go towards a darker atmosphere so, for me, the second render, with the darker background and light, represents a nice step forward. In addition, I would add some signs of wear on the seat for example.
@fdfxd2 You're right on the table. I had thought of adding a thin sheet of marble. However your model is fantastic :) . @ThisisVictoriaZ I tried to improve the textures and add more detailed models. I'm trying to learn substance painter at best. On some models I applied the ground dirt mask or curvature generator as you…
@Donato The wood textures (in general) seem to be a bit noisy - indicating that its weathered, aged wood for example - but the geometry doesn't play into that. There are no weathered/broken/worn edges, especially on corners (where you'd expect wear and tear). The wood textures I think need to be brought onto the same level…
@b_beauchamp Thanks for your suggestions. You have a very advanced way of thinking. The reasoning you made regarding the example of the floor would never have occurred to me. I will buy Substance Painter because I tried to add details to the textures using Quixel Mixer but I found many difficulties despite having followed…
@Donato To echo ThisisVictoriaZ, I really dig the mood lighting you have going. Looks spooky! If you want you could render out the scene in different times of day. Your new table texture is a great improvement. I like how it looks like the varnish is stripped off and grime has settled in. I also agree that the textures are…
@Donato I am an amateur as well, so take my advice and opinions with a lump of salt. Regarding your current textures, my tip would be to layer on some grunge maps and add imperfections to your textures in Mixer. Small things like dust, smears, and worn varnish can add a lot in terms of realism. Quixel has an…