Thanks for your answer @poopipe !! I tried that allready, but the main problem with it was that the "normal rotate" makes use of a pixel processor, while the tile sampler utilizes an fx-map. Sadly as far is i know they don't work together (I might be wrong there though!). I ended up converting the normal into a height and…
its much easier to use height however, if i was stuck having to do this i would hack the tile sampler rotate the normal map into the correct orientation. the maths aren't particularly horrible and you can check inside the normal rotate node to see how they work
Heya Polycounters! I am currently working on a node which takes all kind of textures as input and outputs the same textures just tiled and eliminates the visible tiling. (Proof of Concept, using normalmap created from heightmap) I have got it working for really just any other texture input (Color, Height, Roughness, Ao,…