I think the second one you have there would be better. You want a fairly neutral/generic face and I think the brow ridge on the first is a bit extreme. The hair could be confusing for figuring out the skull shape maybe something like this is better?
Structurally there are a lot of things off here. Use the ear hole to ground the structure of your skull. Right above your ear hole sits the Zygotmatic (cheek) bone. You can draw a straight line from above the ear hole and connect the bottom of your Orbital (eye socket). You can extend an angled line (how angled determine…
Ah ok. I didnt mean model over the mesh. While that works great you cant learn much by doing that. Use the Daz figure as reference to copy from. I dont know what your setup is like but placing a monitor (even an el cheapo one) next to your main screen is really usefu for a case like this, and super for reference material…
Hi there ! So I listened to both of you guys and I think it's time to work a bit on new faces. I plan, you tell me if my idea is stupid, to do this base kinda quick, then copy it six times and do like 3 men's face and 3 women's face.I'm not planning on being all about precision and details, but trying to master good shapes…
Hey there ! It took me way more time than I expected (or at least hoped) to try to correct all those things. So first off @carvuliero thanks again for all your help, I really appreciate it (well I hope you knew that before I say it ^^). I first kept the biggest proportions and tried to correct the points you mentioned. I…
Finally !This face is becoming a nightmare to correct ^^. I tried to correct everything but each time I find some improvement that could be cool, I generally destroy everything of the things I had just corrected ... It's like I shouldn't think by myself and just keep you guys telling me what to do. It would be a drag for…
Pretty good model. Here are some things that might help. Use a free app like Daz 3d on a monitor next to your work screen. You can dial in muscularity, volume and weight variations, you can pose it and allows you to rotate around the figure while working. Download a free .obj skeleton from the web and place it under your…
I fear that I got back into the first problem I met when making a face, it seems this one is too narrow. (the sculpt is at about 74k triangles for now) I actually took the Rock at main inspiration for this one, as you adviced @carvuliero but I struggle to find him in an emotionless state (how strange right ? ^^) and…
Hi there ! Not really satisfied because I spent a lot of time on it and it's getting really hard to keep motivation working on it so I need some expert eyes on it ... please ? I let the shapes a bit rough to not waste time and focus on their positions, not sure if it's getting better. I spent quite some time to understand…