Yes, you can retarget skeleton as well as the models of clothes. The retargeting accuracy depends on how well the target base mesh is made. You must keep it as close to source as possible in terms of geometry distribution and density. For example, if you want to make legs shorter, you can just grab feet, activate soft…
Thx a lot. I might have picked a bad example, because an armor would have given us more leeway, but imagine a star trek like space suit, that kind of tight-fitting clothing, I had a hard time imagine a good way around. We probably have to model by male/female body type, but then do we have to split by body proportion…
Ah thx for the pointer, I am new to this so it's my first time hearing about RBF Solver related concepts. They look very promising, I see a few open source solution out there already. (Even for Blender? wow that's interesting, we have Hans Goddard to thank for pushing this tech into mainstream.) Curious: so we are using…
@bitinn Well, actually it is quite implementable. And I've worked on similar system for one project. The client wanted to make single cloth asset somehow automatically adapt / retarget to a number of different body types and constitutions (with the same topology). Although I've implemented it as Maya script (Python +…