WIP 13a Focusing on hair card placements and negotiating how thick the hair texture strands need to be. I think I feel I'm on the right path. Right now the difficulty is trying to nail the soft transitions of the reference photos of Joe's hair, given that it's all short, but it does have varying clumping and density…
WIP12a Has taken several days to to go through Ashley Sparling's hair tutorial slowly, and also integrating a Fibermesh methodology for short hair cards. I think I have a good base to work from, but need to start breaking these hairs intro groups from the fibermesh, and careful about how I group things. Not quite satisfied…
@slosh regarding the hairs, that was a vellus hair attempt as per this tutorial from Vadim Sorici. I'll pull back/refigure out how to render it. Upper Eyelid shadow: I'd like to avoid doing an artificial shadow card to imitate the shadow, but does anything immediately come to mind as possible troubleshoot issues…