Following the tutorial I got the elements to Marmoset for rendering. Here are some renders of the scene. This would be the end of the tutorial but I wanted my scene to have some fire in the scones and candles, and maybe some other effects. Some better lighting too. So I'll be assembling it un UE4.
I've been working on adding new props to the scene. So far the candles, scone, chair and charcoal have been sculpted and baked. The table and book are the next in line. The random geometry on the walls are to be stand-alone bricks to give the walls more depth and variety. I guess this is something that could be done with a…
Been following this 3D Motive tutorial on how to make stylized modular enviroments and this is part of the progress so far. Here are the low poly models assembled A closer look to some of the elements of the enviroment.
Thank you! For now it's just the elements that are shown on the first pics. So the barrels and door and so on. I might add more later tho, to change things a little and separate my final scene from that one of the tutorial I'm following.
Created a few tileable textures in Zbrush and Photoshop. I did a timelapse video of the process of the wall texture creation, you can watch it here: <a href="https://www.youtube.com/watch?v=_W3Mbcc9Z2o">https://www.youtube.com/watch?v=_W3Mbcc9Z2o</a> Here the final textures. This workflow of scuplting the details in Zbrush…
Hi, overall I think it look pretty decent, I like the colors and mood of the scene, but i got some tips: - the floor looks a bit to flat, it would be good if some of the stones pop up more. - you got some strange light bleeding on the pillar next to the door, - with this one im picky, for me the metal parts of door swing…