Been following this 3D Motive tutorial on how to make stylized modular enviroments and this is part of the progress so far. Here are the low poly models assembled A closer look to some of the elements of the enviroment.
Thank you for the feedback! I really did not catch the flatness of the ground but you're right, it does feel very flat. With the weird lighting on the pillar by the door I did noticed before and tried to fix it but guess my lighting skills are not there yet. I'll give it a try again and see how it turns out.
Hi, overall I think it look pretty decent, I like the colors and mood of the scene, but i got some tips: - the floor looks a bit to flat, it would be good if some of the stones pop up more. - you got some strange light bleeding on the pillar next to the door, - with this one im picky, for me the metal parts of door swing…
The new props for the enviroment! Here you can watch a timelapse of the sculpting and texturing of the chair: https://www.youtube.com/watch?v=21H1XryLgFE With all the elements now ready I can start assembling the enviroment!
Just finished texturing the door! I made a timelapse of the process that you can watch here: <a rel="nofollow" href="https://www.youtube.com/watch?v=UScu4vMS5LU">https://www.youtube.com/watch?v=UScu4vMS5LU</a> <br> Now the elements that still need sculpting and texturing are the wooden pillars, the wooden beams, and the…
Thank you! For now it's just the elements that are shown on the first pics. So the barrels and door and so on. I might add more later tho, to change things a little and separate my final scene from that one of the tutorial I'm following.
Final real-time renders from Unreal Engine 4! You can see the complete project here: https://www.artstation.com/artwork/A93JeN Gtetting the fire of the torches and candles to look right was challenging since I didn't know much about particles. Though I really like how they ended up looking at the end. Any feedback or…
Following the tutorial I got the elements to Marmoset for rendering. Here are some renders of the scene. This would be the end of the tutorial but I wanted my scene to have some fire in the scones and candles, and maybe some other effects. Some better lighting too. So I'll be assembling it un UE4.
I've been working on adding new props to the scene. So far the candles, scone, chair and charcoal have been sculpted and baked. The table and book are the next in line. The random geometry on the walls are to be stand-alone bricks to give the walls more depth and variety. I guess this is something that could be done with a…