Hey again everyone! I've added some stuff to this project over the past few weeks. Primarily been working alot with Trim sheets and modular assets to set up a good base for efficiently producing the larger assets I need as well as squeezing out more polys, minimizing on draw calls. These trims are basically using the same…
Hello everyone! I've been working on this project a bit more recently. As per usual, I'm just looking to get some feedback. So, to begin with, I made some hero assets to be used at the main gates, kinda hailing the player into the tomb. The original concept included the anubis/dog statues as the primary assets here,…