Hey again everyone! I've added some stuff to this project over the past few weeks. Primarily been working alot with Trim sheets and modular assets to set up a good base for efficiently producing the larger assets I need as well as squeezing out more polys, minimizing on draw calls. These trims are basically using the same…
Hello again! This one will be a little shorter than my previous posts, since I've hit a stage of polishing geometry, populating the scene and post-processing. As I said in the last post, I wanted to get across a co-existence of ancient architecture and near-future tech, which is what Overwatch does incredibly well in…
Hello everyone! I've been working on this project a bit more recently. As per usual, I'm just looking to get some feedback. So, to begin with, I made some hero assets to be used at the main gates, kinda hailing the player into the tomb. The original concept included the anubis/dog statues as the primary assets here,…