@ZeroBiit The script automatically calculates the angle face and aligns the vertex of the normal. Cylindrical, spherical shapes do not require calculations. This script does not have such a function to control the process. It is necessary to select the faces and apply the script.
Okay, that makes sense now. It's kinda sand that you have to do some manual tweaking, it can be a huge waste of time. In Blender you can achieve the same effect just adding two modifiers: But, right know Maya is my main modeling application. I would pay for a fully automated script in Maya.
So, I've exported the same mesh to Blender and I've added a Bevel modifier + Weighted Normal Modifier and the result is perfect: Then I've exported the same mesh from Blender to Maya and it is still perfect: So I guess that the tool AMT Normal Tools is not working properly in Maya 2018. Are there any modern tool/script to…