Hi, So i have a car that i have unwrapped. when i layout using only one UV tile it gives the correct scale for each UV shell in relation to each other ( the chequerboard pattern is the same size across all shells). The issue I am having is that when i layout across multiple UV tiles I get shells that are out of their…
Ok so i got a solution from Michael Wilde on YouTube. he said "So the way I do it in Maya, open your UV editor and then the UV toolkit. Under Transform there is a bit called texel density. Select the shell you want to have the scale of, then press Get. On the other shells now when you press Set it will scale them all to…