I managed to pose and adjusted face this weekend, i dont think i am going to make lowpoly for this character, so i guess here is my final renders,there are more shots on my Artstation if like to see https://www.artstation.com/artwork/ybd0nR
Great start Ali, not playing games with that blockout :D If you looking for crits at this stage only thing I'd point out is the face, looks like the concept has more delicate features in general. Like thinner lips, less defined nostrils. Can't wait to see this one finished ;)
This looks great so far. My only comment would be that the face shape looks a little too full. Personally I would skinny it up a little, but then again that's just my opinion/interpretation, you might have a different idea in mind for this character stylistically, just my 2 cents.
@Jaco thx for feedback, i worked a a lot on face after feedback, changed a lot of thing here what i got so far with sculpt, i tried to make exact like concept but its hard to judge it in t-pose, i will pose it to match it up perfectly with concept before i jump into low-poly