Yeah mostly concentrate on the high poly, but those lowpoly shapes and topology, a decent amount of which can be used in the final low poly, aren't useless in the creation of the highpoly either. Instead of just adding edgeloops though (at least, if you are only adding them in a way that's simply designed to hold shape for…
Do I always have to add edge loops to my low poly assets before importing them to zbrush? I was happy with a cupboard model I did and wanted to add some details but it completely loses shape when I add more polys in zbrush. I guess I should only ever start from High poly to low poly workflow from now on? As low to high is…
Try to add in loops that would be helpful, i guess planning ahead here would work best, so you like the current shape, save a copy of that one, add in the loops and then check how it subdivides, if it works for you export that version to zbrush and you would have a decent version of each. I used to do this back in the day…
Yes subdivision works like that. You can try subdividing without smoothing but youll end up with an angular highpoly mesh that you cannot smooth with a smoothing brush. And yes people usually do it the other way. Kinda... Make a lowpoly as a base of your highpoly. When it has enough detail and ready to subdivide, make a…