It does but it doesn't mean that you can do anything. It can render things like that only when they are totally the same thing except the transform. Objects with different materials cannot be batched. From my experience, even a few hundred materials can be fine depending on the hardware.Mobile stuff, not so much.
Yeah, I did know that - only batches the same object minus the transform. Ok, thats good to know about materials. Im trying to be as optimized as possible when it comes to material draw calls, so its good to know that I have more room to manage than I thought. Thanks!