Looks like 3d max has been caught up with Blender finally. Well, almost. There is still no data transfer modifier to transfer/fix UV and normals to lods, no quick/easy bevel baking and no same easy shrink-wrap modifier without going deep into its MCG which only aliens are able to comprehend really.
http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…