BLOCK-OUT CASE STUDY - GUNDAM MECHA I'm including a case study in this thread to demonstrate my approach to the block-out process, before applying it to the Skell. Feel free to critique, since it's meant to be practice with a stage in the pipeline which I'm not used to. Should hopefully be fairly short and sweet. It's…
Proportion Checking - With the reference material and knowledge of the skells in the game, the modelling of the Skell will be done in three stages - * Step 1: Model the base frame * Step 2: Model the generic armour * Step 3: Model the vehicle components and specific armour This structure is in place so as to ensure the…