Have you baked a normal map from a high poly model? I mean you got literally no edges coming through on a majority of parts, especially on the rails. Also if you wanna know what the pros are doing I would strongly recommend investing in their tutorials to see how they do things. If you got $100 around I would suggest…
I bought the tutorial today and had a quick look at the included Substance Painter project. Very intimidating stuff :SI'm gonna go through the tutorial and hopefully be able to follow the modelling process along in Blender.
You are comparing two images textures and asking why A is different to B, but you are missing an important part of the puzzle - the lighting and rendering setup. That is going to make the biggest difference. I think the textures in the original image are probably good enough to work with. I'd spend some time learning about…
Hi, thanks for the response. Sorry I took a while to reply. I went to that tutorial and tried copying the base material for the receiver from the image above by adding a cells 4 noise map to a height and roughness layer and this is what I've gotten so far: https://imgur.com/XlBfZTV Is that a decent foundation or should I…
Nope I do enjoy making models and even the texturing process but if I'm unable to produce anything decent enough to put into my game I might be wasting my time. The only learning material I've used so far is a few YouTube videos and just messing around in Substance Painter so I'll invest in quality tutorials as suggested…
I used to made high poly versions of the models and bake them to a low poly version but it takes too long. Now I just bevel everything on the low poly because it's a lot quicker. For this shotgun I tried to make the edges a little sharper than I usually do but I'll try making it a bit softer. Thank you so much for the…
If you really enjoy doing this then giving up is not an option :) You just need to keep training your observation skills. For instance the rail on top of the receiver has the wrong shape, take a closer look at actual rails. As for the texture adding a bump like this makes it look like a plastic surface, again take a…
This The materials we use in MW can look quite simple but they do have micro details to them, they are also based on materials found on real firearms. Your shotguns looks very cloudy en grungy in real life you don't find weapons that look that way. Also you seem to have the same gloss value on every part, try to separate…