Ha interesting, I don't think I've ran into that. That said ... I don't remember ever having to setup physics assets at all for SFV modding in the first place anyways. I mean it in the sense that they likely *can* be overriden, but IIRC they don't actually *need* to be. I could be wrong though, it was a little while ago…
Hell yeah ! If anything, SFV is about an order of magnitude easier to mod than SFIV as everything goes through UE4. And yeah that A-pose sure makes things feel a bit awkward modeling-wise ... but the silver lining is that it motivates one to close the loop by actually exporting the model to the game to see it in context.…