You could add some slow swing to their motion when held by the player. This would be done by interpolationg the position. This is fake but it would give an illusion of weight. The interpolation speed would be your control over the feel of weight. Fast interp speed = light object, no slow swinging and following when moved.…
Hi Friends! I'm having a bit of an issue getting the weight of my objects inside of Unreal to "feel right". For small props - the mass and "floatiness" of things feels pretty decent, but once they start getting much bigger (to say, the size of a barrel) it still feels lightweight and floaty. I'm noticing the same issue…