First Maya 2020 USD binary is ready. Thats a huge step for maya in the right direction. Unreal and Unity are both ready to load USD Stages. https://github.com/Autodesk/maya-usd/releases/tag/v0.1.0 MaterialX 1.37 Specs is also realeased. I hope Substance will show something this week.…
Current maya-usd version already supports MaterialX, you'll even see the mtlx shaders previewing in the viewport of maya. Additionally Arnold renderer also started supporting materialx from USD. So you can already start using USD in maya with materialX, and render using Arnold. But when it comes to editing/authoring…
There's also LookDevX in beta, currently connected with Maya. Lucas Film said they're planning on releasing their MaterialX editor as open source. Houdini has MaterialX support.
A new file format from Pixar. Its like an FBX file on steroids. The core idea behind USD is that it does live on the harddrive. You can open an USD Stage in Maya and work at the same time in Houdini with it. Open the Stage in Unreal and every time someome does hit save it appears in Unreal. Read more here.…