There's also LookDevX in beta, currently connected with Maya. Lucas Film said they're planning on releasing their MaterialX editor as open source. Houdini has MaterialX support.
A new file format from Pixar. Its like an FBX file on steroids. The core idea behind USD is that it does live on the harddrive. You can open an USD Stage in Maya and work at the same time in Houdini with it. Open the Stage in Unreal and every time someome does hit save it appears in Unreal. Read more here.…
Output will primarily be to custom tools but also hlsl/glsl for painter, designer , Houdini, Maya etc. This is less about building a material library than it is about building surface shaders without the need for graphics engineers. We can compile an MDL file including custom functions down to our fragment language already…
Current maya-usd version already supports MaterialX, you'll even see the mtlx shaders previewing in the viewport of maya. Additionally Arnold renderer also started supporting materialx from USD. So you can already start using USD in maya with materialX, and render using Arnold. But when it comes to editing/authoring…